Resume
Status: Ready

Scene: Hero_Scene · Loaded

KHIZER

Senior Game & Application Engineer. 8+ years of Unity, 3D systems, and XR — shipping high-traffic apps and a hyper-casual hit with 20M+ downloads.

RENDER_VIEW
CAM_PERSP · F45
60 FPS
tris: 1,842

Procedural Audio

Built an emotion-driven music engine on Audio Helm with 144 presets and Google Magenta MIDI loops automatically routed across 30+ musical scales.

XR Input Systems

Designed a platform-agnostic input framework on Unity's New Input System with unified PC and Meta Quest interaction profiles.

3D Manipulation

Move/rotate/scale gizmos, automatic wall snapping, pinch-zoom gestures, and a rock-solid command-pattern undo/redo stack.

Native Media

Asynchronous mobile pipelines via native FFmpeg for low-latency trimming, thumbnail compilation, and multi-format previews.

Assets / Projects

Shipped Modules

10 entries

Console / Build_Log

Deployment History

  1. 04/2021 — Present

    Senior / Lead Unity Engineer

    Soulside GmbH · Berlin

    • >Architected core systems for a high-traffic 3D social app on Clean Architecture + Firebase.
    • >Designed a 3D object manipulation system with move/rotate/scale gizmos, wall snapping, and command-pattern undo/redo.
    • >Embedded native FFmpeg for low-latency mobile video trimming and thumbnail compilation.
    • >Established Unity Cloud Build + Fastlane release pipelines with Addressable on-demand updates.
  2. 11/2020 — 03/2021

    Senior Unity Developer

    Coll Pay Ltd (Bloktopia) · Remote

    • >Built unified PC/VR input framework on the New Unity Input System.
    • >Designed a tokenized LOD system for 200 concurrent ReadyPlayerMe avatars in a single multiplayer instance.
  3. 05/2018 — 10/2020

    Senior Software Engineer

    Tintash · Lahore

    • >Engineered cross-platform gameplay loops, state-driven AI, and custom rigid-body controllers for AA clients.
    • >Built Unity Editor extensions and level tooling that cut environment integration bottlenecks.
    • >Acted as Scrum Master while remaining a primary individual contributor.
  4. 10/2017 — 03/2018

    Software Engineer (Unity)

    Mindravel Interactive · Lahore

    • >Built reusable structural packages: waypoint agents, stack-based UI managers, programmatic uGUI tweeners.
    • >Authored an automated localization wrapper against external Translation APIs.
  5. 03/2016 — 09/2017

    Game Developer (Unity)

    OziTechnology · Lahore

    • >Shipped 5+ commercial 3D titles across vehicle simulation and FPS genres.
    • >Programmed multi-agent AI: vehicle navigation graphs, urban traffic logic, defensive behaviors.
    • >Authored custom HLSL shaders and lighting setups against strict mobile device profiles.

README.md

Performance-driven Senior Game & Application Engineer with 8+ years of Unity-based game development and interactive 3D applications. Specialized in core gameplay mechanics, AI systems, physics architecture, and deep performance optimization across mobile, standalone, and web platforms. Track record of full-lifecycle delivery, high-scale production systems, and guiding cross-functional teams toward stable execution.

B.S. Computer Science — University of Central Punjab · English (Fluent) · German (A2)